So I’ve been working on AI for our game and got it mostly working(I thought so at least) but when I try to spawn more than one AI-character there is some kind of conflict. It is as if the characters are sharing variables.
What happens is the one character sees the player and triggers the chase behavior. But if the other AI is turned away he chasing player will stop almost right away.
I’m not sure where in the code I have messed this up but I am hoping this is a common problem when working with AI in Multiplayer.
I found a thread that said that Black Board Keys shouldn’t be set to “Synced”. But none of mine are.
The Enemy Character and AI controller is set to replicate.
I recorded a clip of what this looks like, my mic wasn’t recorded but maybe it will give some insight anyway.
Does anyone have any idea of what might be wrong?