I’ve used Sequencer to set up a short cinematic. My scene consists of a camera and two particle systems that I’ve set up to activate at certain points.
The first one activates at the beginning of the sequence, and the other one is set to activate at around frame 480, with the camera set to look at each of these systems at their designated activation times. This works fine when I preview the sequence in Engine - My camera first shows the first system, then pans over to the second one - but whenever I render the sequence to video, my second particle system (The one set to activate at frame 480) has seemingly already played - As my camera looks over to it (Around frame 300) I can notice lingering dissolving particles in the image. When I hit frame 480 it plays as it should, but these lingering particles are really messing up my cinematic.
Bear in mind that this only occurs whenever I render out the sequence to video; Playing the sequence inside of the engine seems to work fine. Does anyone know what I need to do in order to fix this?