Problems to rebuild a plugin

Hi

I am trying to rebuild a plugin named Dialogue System (https://forums.unrealengine.com/comm…ialogue-system) to be able to use it in the last Unreal version but something is going wrong and I am wondering if someone can help me. I used the batch file RunUAT.sh and I am getting this error message:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -Project=D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\HostProject.uproject -plugin=D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\Plugins\DialogueSystem\DialogueSystem.uplugin -iwyu -noubtmakefiles -manifest=D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\renat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt"
DynamicCompilation.RequiresCompilation: Compiling D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.7.30413.136)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110 (Version=14.27.29111)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'DialogueSystem' (referenced via command line)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MotoSynth' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XGEController' (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module DialogueSystem
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\HostProject.uproject" "D:\Simulation\Plugins\DialogueSystem\FIXED\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\renat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-UE4Editor-Win64-Development.txt" -installed
ExternalExecution.PrintProcessOutputAsync: D:/Simulation/Plugins/DialogueSystem/FIXED/HostProject/Plugins/DialogueSystem/Source/DialogueSystem/Classes/BTDialogueTypes.h(200) : LogCompile: Error: Cannot expose property to blueprints in a struct that is not a BlueprintType. BTDialogueCinematicOptions.Matinee
ExternalExecution.PrintProcessOutputAsync: D:/Simulation/Plugins/DialogueSystem/FIXED/HostProject/Plugins/DialogueSystem/Source/DialogueSystem/Classes/Quest_Task.h(24) : LogCompile: Error: Cannot expose property to blueprints in a struct that is not a BlueprintType. Quest_Task.Progress
ExternalExecution.PrintProcessOutputAsync: D:/Simulation/Plugins/DialogueSystem/FIXED/HostProject/Plugins/DialogueSystem/Source/DialogueSystem/Classes/Quest.h(57) : LogCompile: Error: Type 'TArray<FQuest_Task>' is not supported by blueprint. Quest.Tasks
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: em UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, String TargetName, TargetType TargetType, Boolean bHasProjectScriptPlugin, List`1 UObjectModules, FileReference ModuleInfoFileName, Boolean bIsGatheringBuild, Boolean bIsAssemblingBuild, ISourceFileWorkingSet WorkingSet) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:linha 1172
UnrealBuildTool.Main: em UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, Boolean bIsAssemblingBuild, List`1 SpecificFilesToCompile) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:linha 1729
UnrealBuildTool.Main: em UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:linha 615
UnrealBuildTool.Main: em UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:linha 257
UnrealBuildTool.Main: em UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:linha 226
UnrealBuildTool.Main: em UnrealBuildTool.UnrealBuildTool.Main(String] ArgumentsArray) na D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:linha 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print:  0.000]
Timeline.Print:  0.015](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print:  0.019](+0.091) XmlConfig.ReadConfigFiles()
Timeline.Print:  0.110](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print:  0.110](+0.066) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.111  0.000](+0.028) Initializing InstalledPlatformInfo
Timeline.Print: 0.139  0.029](+0.000) Querying types
Timeline.Print: 0.141  0.031](+0.001) MacPlatformFactory
Timeline.Print: 0.143  0.033](+0.000) TVOSPlatformFactory
Timeline.Print: 0.144  0.033](+0.022) AndroidPlatformFactory
Timeline.Print: 0.166  0.056](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.166  0.056](+0.004) IOSPlatformFactory
Timeline.Print: 0.170  0.060](+0.005) LinuxPlatformFactory
Timeline.Print: 0.176  0.065](+0.000) LuminPlatformFactory
Timeline.Print: 0.176  0.065](+0.000) WindowsPlatformFactory
Timeline.Print:  0.186](+0.016) TargetDescriptor.ParseCommandLine()
Timeline.Print:  0.209](+1.640) UEBuildTarget.Create()
Timeline.Print: 0.212  0.003](+0.425) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.212 0.003  0.000](+0.215) &lt;unknown&gt;
Timeline.Print: 0.428 0.219  0.215](+0.015) Finding engine modules
Timeline.Print: 0.443 0.234  0.230](+0.003) Finding plugin modules
Timeline.Print: 0.446 0.237  0.234](+0.040) &lt;unknown&gt;
Timeline.Print: 0.487 0.278  0.275](+0.002) Finding program modules
Timeline.Print: 0.489 0.280  0.277](+0.001) Finding program targets
Timeline.Print: 0.495 0.286  0.283](+0.135) Compiling rules assembly (HostProjectModuleRules.dll)
Timeline.Print: 0.638  0.429](+0.085) RulesAssembly.CreateTargetRules()
Timeline.Print: 0.735  0.526](+0.005) UEBuildTarget constructor
Timeline.Print: 0.741  0.532](+1.108) UEBuildTarget.PreBuildSetup()
Timeline.Print:  1.852](+23.154) UEBuildTarget.Build()
Timeline.Print: 1.852  0.000](+0.113) &lt;unknown&gt;
Timeline.Print: 1.966  0.113](+4.718) ExternalExecution.SetupUObjectModules()
Timeline.Print: 6.684  4.832](+0.067) &lt;unknown&gt;
Timeline.Print: 6.751  4.899](+18.254) Executing UnrealHeaderTool
Timeline.Print: [25.006](+0.041) &lt;unknown&gt;
Timeline.Print: [25.048](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [25.050]


Thanks for any help

Some help please