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    [PLUGIN] Dialogue System

    UE4 DIALOGUE SYSTEM PLUGIN
    current version: 1.6
    Click image for larger version  Name:	github-logo.png Views:	1 Size:	16.7 KB ID:	1180405

    STEP-BY-STEP TUTORIAL
    DOWNLOAD

    Click image for larger version  Name:	Header.png Views:	1 Size:	233.2 KB ID:	1165321
    Click image for larger version  Name:	Composites&Tasks.png Views:	1 Size:	56.7 KB ID:	1165215
    Click image for larger version  Name:	SampleTree.png Views:	1 Size:	188.8 KB ID:	1165216





    UPDATE 01
    10-20-2015

    Support for gamepad/keyboard input has been added

    Click image for larger version  Name:	UseGamepadOption.png Views:	2 Size:	3.8 KB ID:	1165319Click image for larger version  Name:	output_fHL7rI.gif Views:	2 Size:	17.4 KB ID:	1165320


    UPDATE 02
    10-23-2015

    Now we can play character animation




    UPDATE 03
    12-03-2015

    Now we can change questions visibility by blueprint

    Click image for larger version  Name:	Question.png Views:	2 Size:	6.4 KB ID:	1167819

    Click image for larger version  Name:	BPExample.png Views:	2 Size:	49.3 KB ID:	1167820


    UPDATE 04
    12-20-2015

    Added Blending Animations and skipping phrases
    TUTORIAL

    Click image for larger version  Name:	01.png Views:	1 Size:	36.6 KB ID:	1168864Click image for larger version  Name:	02.png Views:	1 Size:	30.0 KB ID:	1168865

    UPDATE 05
    01-16-2016

    MORE INFO

    Added:
    - Skipping audio
    - Input Mode in Show Phrases and Wait for an answer nodes
    - Timer in Wait for an answer nodes
    - New blueprint nodes
    - Widget now can be a WidgetComponent type

    UPDATE 06
    04-17-2016

    MORE INFO

    Added:
    - Typewriter text effet
    - Question Decorators work now
    - We can now choose to display or not the mouse after dialogue ends
    - Dialogue settings
    - Matinee support in ShowPhrases and WaitAnswer nodes
    - Minor improvements
    Last edited by artemavrin; 05-25-2018, 08:22 AM.

    #2
    Really cool system!
    Storyteller - An immersive VR audiobook player

    Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

    Comment


      #3
      This is nice tool design, I like it.
      But, I wonder why ppl make so many dialog/chat 'systems'
      This is the 10th~20th already ?!
      | Finite State Machine | Auto-Save Plugin | USQLite Plugin | Object-Pool Plugin | Sound-Occlusion Plugin | Anti-Cheat Plugin | Property Transfer Tool |

      Comment


        #4
        I like this

        Comment


          #5
          Originally posted by BrUnO XaVIeR View Post
          This is nice tool design, I like it.
          But, I wonder why ppl make so many dialog/chat 'systems'
          This is the 10th~20th already ?!
          Hello, Bruno! I know just 2 blueprint dialogue system, which based on data tabels. I think they can't use camera in dialogues. And look at this - it's behavior tree, so you can create all what you want. Sky is the limit!)
          Last edited by artemavrin; 10-18-2015, 04:19 AM.

          Comment


            #6
            Like this a lot, hope to see more soon

            Comment


              #7
              There is so much you can do with Behavior Trees. I'm glad to see someone show off their use in other applications. Your application creates a Visual Hierarchical flow that's very intuitive. 5 Stars! It comparable to a Graphical Interactive Fiction Engine ADRIFT. You could expand on this concept to create a full Quest System. I have yet to invest in a Dialog/Quest BP on the marketplace. Price it fairly and you have a buyer!

              Great Job, keep it up!
              ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

              Comment


                #8
                OK, what about polylogue?) No problem!

                Comment


                  #9
                  @Artemavrin - that's awesome!
                  Storyteller - An immersive VR audiobook player

                  Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                  Comment


                    #10
                    This looks pretty cool! Is this a C++ plugin or was this made with blueprints?

                    Comment


                      #11
                      Originally posted by KoldKam View Post
                      This looks pretty cool! Is this a C++ plugin or was this made with blueprints?
                      Hello, Kold! This is a C++ realisation. There are 2 composite and 3 task nodes for Behavior Tree.
                      Last edited by artemavrin; 10-19-2015, 02:24 AM.

                      Comment


                        #12
                        Originally posted by TechLord View Post
                        You could expand on this concept to create a full Quest System.
                        Hello, TechLord! Thank you, I will think about it!))

                        Comment


                          #13
                          Support for gamepad/keyboard input has been added

                          Click image for larger version

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ID:	1091528 Click image for larger version

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                          Comment


                            #14
                            Looking forward to this. Would be cool to see a "migrate and setup into a third person template" video to illustrate how easy or difficult it would be to implement into your projects. Also thank you for adding game pad input! This is looking like a day one purchase for me. Is their a time frame for when it will be available?
                            Youtube
                            Playable Prototypes
                            Portfolio
                            Art Station

                            Comment


                              #15
                              Originally posted by paingate View Post
                              Looking forward to this. Would be cool to see a "migrate and setup into a third person template" video to illustrate how easy or difficult it would be to implement into your projects. Also thank you for adding game pad input! This is looking like a day one purchase for me. Is their a time frame for when it will be available?
                              Hello, Paingate! Glad you like it!)
                              This plugin is installed as easily as the other one - just copy plugin folder to Engine/Plugins. That's all I'll make a documentation which help to create your first dialogue when plugin release) Most of settings are similar with original AI Behavior Tree settings, because...it's Behavior Tree
                              About available time... I have some ideas which I want to add before release and I hope it won't take long time))
                              Last edited by artemavrin; 10-20-2015, 04:37 PM.

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