Hi everyone, I’ve made a sword in blender and tried to import it in UE4.
This is how it should look:
I’ve used the Smart UV project function to unwrap the parts of the sword, and import them in UE to compose the materials.
But this is how it looks in UE4 (showing just the blade):
Why the texture seems so stretched? And Why is turned by 90 degrees? Which should be the problem? (in some cases the texture doesn’t even match to the model)