Problems loading UE4 games in Oculus Rift DK2 - please help!

I just read a comment saying DK2 support on Mac was added in 4.4.1, which I found confusing, because I don’t see it.

I’ve been trying to load VR templates and Couch Knights into the Rift from UE4 Editor, with 0 success. OS X 10.9.2 (Mac Pro + Radeon 7950), UE 4.4.3.
I tried to enable stereo rendering through the console, but motion tracking never works, and if I try to load Standalone (not windowed) it crashes the system, forcing me to reboot.
Is there a way to add a “Play” option to feed it directly to the Rift?

Please help! All the tutorials I’ve read until now were not helpful.

Hi TheNoize,

Please post this to the answerhub at under the bug reports section. Please follow the guidelines listed on our page here: and provide as much information as possible for accurate reproduction steps. Thank you!

I just posted it: UE 4.4.3 + Rift DK2 + Mac OS 10.9.2 = No Go - UE4 AnswerHub

Hope this helps in some way. Maybe I just need proper step-by-step instructions? If UE claims support was added in 4.4.1, I believe it - but how do I set it up so I can start working?

I’ve been paying for UE4 for several months now, but I still can’t make it work with DK2…

Hi TheNoize,

I did a little digging and found our DK2 instructions, located here:

On a Mac, you will need to roll back to 4.3 to be able to use the DK2.


See, it doesn’t matter if it’s 4.3 or 4.4, loading Couch Knights as standalone will crash the machine.
DK2 just mirrors the main display and position tracking doesn’t work (when the system crashes very few things work).

When developers say “it’s supported” and include no documentation, people assume it’s plug-and-play.
When it isn’t, there should be detailed instructions on HOW to take advantage of the functionality, even if I have to type console commands. Because if I can’t make it work, the feature simply doesn’t exist!