Hello!
I have a question and would like your help with possible solutions to resolve my problem.
In the game project I’m developing I have a model of a 3D character made on another platform, but a friend said that I may have problems when trying to use this character in a project in Unreal.
The character is a little monster with fur all over his body. And this is the problem, the physics that influence hair is a feature that would make the game very heavy.
If possible, I would like some tips and alternatives to adapt and insert the character into the game, and if possible without reducing the quality of the model.
Thank you all for the attention.
Have a good day!