Problem with XCode in UE4.15

I’m starting with new clean C++ FPS Template, and in Xcode i have this errors,

FPS_Index Group

Semantic Issue Group

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:11:1: C++ requires a type specifier for all declarations

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:11:48: Unknown type name ‘All’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:19:2: Use of undeclared identifier ‘GetCapsuleComponent’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:22:2: Use of undeclared identifier ‘BaseTurnRate’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:23:2: Use of undeclared identifier ‘BaseLookUpRate’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:26:2: Use of undeclared identifier ‘FirstPersonCameraComponent’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:26:31: Use of undeclared identifier ‘CreateDefaultSubobject’

/Users/luis/Documents/Unreal Projects/FPS/Source/FPS/FPSCharacter.cpp:26:54: Use of undeclared identifier ‘UCameraComponent’

and i dont have code completion and in ue4 editor compiling successful

What is the problem? Thanks.

Same issues here… Why is the Mac OS support over here so bad? Seems like none of Mac related questions get any answers around here, ffs…