Hello, I’m new to Unreal Engine. why is my water breaking on the mobile preview and on my android phone? whereas in viewport preview and standalone preview my water works very well. I am using water system which is available in UE plugin 4.26.1
As in the picture below, my water has broken parts in the mobile preview :
es3.1 using tiling sampler somehow, basically it copies the VelocityAndHeightTexture everywhere around the world. If you look into water material and find a material function called “VisibilityMask” or something, you will see that it uses the b channel, which is the absolute water Z coord minus the alpha channel, which is the absolute height of the heightfield, to calculate whether this quad is visible. So if the texture is sampled using tile sampler, it will copy the hole everywhere in the world. If you preview/package using vulkan, it won’t cause this problem.