Hi there! Whenever I add water (any water material) I get this weird result shown in the video below. If the player is standing on a mountain far away from the ocean, there’s still a reflection of the player in the water. Also, the water reflection is “following” the player and it looks super weird. I start the project from Third Person - Add new level - Default. The huge moving reflection disappears when I add Planar Reflection but the water don’t look as nice. When I turn off specular on my water material, the problem disappears because there’s no reflection but it looks awful. I just realized that when I delete the Sky Sphere and only keep the Directional Light, the reflection problem disappears and the water looks okay but far from as good as when I keep the Sky Sphere. The reflection or possibly shadow that is showing in the water when the player is standing far away on a mountain remains though. Maybe there’s some settings in the Sky Sphere that I should change?
I would be beyond grateful for any advice. Tommy