I’m new in Unreal and I’m learning and testing the best workflow for archviz.
I made the model in Revit and exported it to 3ds Max to create the UV Lightmaps. I used the “Lightroom: Interior Day Light” model of “Koola” as a basis for maintaining the light and lightmass settings. However, I can not resolve the wall joints, so I needed your help to resolve it.
In both images, the walls are separated because I disable the join in Revit and in joins of wall with floor it’s the same thing… And continues happening…