ok please post pictures of the vehicle skeletal mesh in editor with the option show bones ticked, also so need a picture of the vehicle in the physics editor
ok , my videos should still be ok, from the pictures i can see that the bones are pointing the wrong way, if you look in the editor window you can see the way the axis should be, eg X (red) forward Z (blue) up
also you bones need to be linked/parented to the root bone, to get this to work from blender you may need to edit/modify the fbx exporter script
interesting post Zireael07 , my only caution is the orintation of the “root” , where with characters you can use re-targettting , for vehicles which use physx its very importent to have the Root bone X=forward and Z=up, which is not the normal case with the armature root
Yeah, now it should work. The way ue4 works, it grabs the first bone in hierarchy and thinks it’s the root, that’s why the extra armature bone throws things off.
Thank you, I’ve already a problem but I think it’s from my back wheel’s blueprints 'cause the vehicle don’t have some random movements when it hit the ground.
Well, it’s AGAIN a problem with bones 'cause of when the blueprint of front and back wheels switch there is the same problem but at the same place on the vehicle.