Problem with vegetation while using pathtracer

I feel like when I use the path tracer the vegetation is nowhere near as dense as when I turn it off. I noticed this earlier with trees, but with grass the difference is significant. Is there anything too familiar? We desperately need a simple grass feature and better trees. I'm currently in the process of switching from Lumion to Twinmotion, since Lumion is getting rid of the pepetual licenses. This is one of the areas where Twinmotion weakens a bit.



Hello ,

Thank you for posting in the community and we are aware of this current limitation/bug. We look forward on addressing this but I am not sure on the timeline when we will have this fully worked out. There are many more improvement we want to make and suggest you submit ideas or suggestion if any on our road-map here: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/5-in-progress

Kind regards,

Vincent B.

Would it be possible to just increase the draw distance of the higher level LOD for pathtracer as a workaround?

You guys would obviously know more about what's going on, but it seems the realtime has a nice fade on the LOD transitions whereas the pathtracer just pops in and out for foliage/trees so we always basically get the less detailed LOD for trees in pathtracer mode.

Or would increasing the LOD distance on assets for the pathtracer just smash the RAM?