Problem with UV Projection

Hello.
I ran into the following problem. I made a building and I want to apply the Brickwork material to one wall. The material was applied incorrectly, and to fix this, I go to Modeling Mode - UVs- UV Projection. There I select Projection Type - Box. The texture fits normally, but size adjustments are necessary. I make the necessary adjustments (everything is displayed normally), press the Accept button and the texture is redrawn without taking into account the adjustments. If you go to UV Projection again, the values will be the original ones and the adjustments will not be taken into account. How to fix this. Thank you

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If you want to do it that way, then scale the mesh before going into modelling mode.

Or, use a world aligned texture

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