Hi all !
I’ve 2 issues with Unreal engine 4.
First, I’ve a very ugly artefacts on my mesh :
I tried to increase Lightmap (very similar result with 128-512-1024-2048 ), and increase the World Setting. It’s better, but I’ve still this artefact.
Second, I’ve very strange constrast problem. I need to cut my Floor in 2 parts, so I exported Floor_Right, and Floor_Left. I unwrapped UVs, I created a second chanel for light map. My 2 Statics mesh are exactly same ( exept first is Right, second is Left part ) but when I build, I’ve this result :
how can I resolve this problems ? Do you have an idea ?
Thank for all