I’m new to Unreal and I’m trying to get a hang of material setup.
I’ve been searching high and low all over the Internet for a solution so I’m hoping someone here can help me.
I’ve got an object that should be partly transparent, and a simple sharp mask wont do since the transparency shouldn’t be 100%.
I want it to have a dirty, “half-see-through” look…if you know what I mean.
This is the Object with the texture and normal map:
Problem is when changing the material blend mode from Opaque to Translucent and adding a transparency map (alpha or BW doesn’t seem to matter)
I loose all other material settings and ending up with this result:
I’ve been ******** around with the UE material settings and have about 10 different transparency maps with different settings but without any luck.
The closest I’ve gotten is when setting the blend mode to masked, but then I get the sharp 1 or 0 opacity value.
Very thankful for any help or suggestions!