In the example, I have set up a staticmeshactor to do a spheretrace. No matter what objects I set for detection, it won’t return a true. I have double checked the actor’s object responses and it has been set to BlockAll, so as far as I know, I should at least get it to return a true on itself. I have also tried a trace by channel, but it’s the exact same result. Nothing.
Since I am trying to do the behavior tree tutorial, I really need these traces to work. At the moment, I cannot get that tutorial to work either since, again, no matter what I do the traces simply return nothing.
Jup, that was it. I didn’t know that even though it was a sphere trace, it still needed those two positions to be different. I though that as long as the range was not 0, I would be good to go.