Greetings for all!
I am really noob on the matter of rendering.
Although have been studying Unreal since a few time before, I was using UDK on a project for almost 1 year, because of my course to learn the process of game developing. When I was using UDK there was a problem with the shadows after rendering. I tried everything, was used to spend two hours to do the light building of my map, but the result was the same, none teacher could help me. The shadows were weird and shapeless. I thought that moving for unreal 4 would fix that, however, the result is absolutelly the same =(
The console is in portuguese, it says that there are UV overlaping on many objects… Maybe the UV overlaping that causes such problem, but my teachers teached that UV overlaping is common for example if you want to do foliage, make a plan polygon and duplicate it many times, then, the UV and color would be the same…
Take a look at the images, and also, I have printed the console error
If anyone knows what is going on, please help =)
Any help will be apreciated, thanks!!!