I need the Metahuman rig in Maya but I can’t get a working file. I tried changing multiple settings in the download/export options in Bridge, tried with different versions of Maya from 2018 to 2022, and I changed my character to be bold just in case… but I always get the same result:
I’m having this issue as well. Comparing to the steps listed here:
it looks like I am not getting the Maya import prompt at step #7, and Bridge is only creating the base body .ma file.
Edit: I tried again and the Maya import prompt appeared, allowing it to generate the full_rig.mb file. This may have been a user error on my part the first time. Hope this helps someone!
I’m using maya 2020, and having the same issues. I see the body rig, but not a face rig. I have the DNA files, but not UFC node on the mesh to move the mesh
This problem with detached head is usually reflected when only UAssets are downloaded.
In order to download source assets, go to Quixel Bridge and mark UAsset + Source Asset option in the drop down menu (refer to document above under number 6.) and download the archive again
Newly downloaded archive will contain additional files that are required for Maya export.
There is a known issue when export to Maya will not work if your Windows language is not English (that is an issue that is currently being tracked).
Go to control panel
Select region
Select administrative
Select English
If this does not help please provide the log from script editor, so we can track the issue better.
I have download settings set to UAsset + Source Asset. Log attached.
It looks like it needs the Arnold plug-in…?
Found import data, importing...
Received data with DH Character descriptor. Initializing import!
Received JSON data for Digital Human Asset
resolved character name: preedy
('Running on OS Platform ', 'Windows')
resolved body mesh name: m_med_nrw_body
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
('Running on OS Platform ', 'Windows')
DNA path: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/preedy.dna
Body Scene Path: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/m_med_nrw_body_rig.ma
Body Mesh Name: m_med_nrw_body
Head Shaders Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\shaders
Head Specific Maps Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\preedy\SourceAssets\maps
Head Common Maps Dir Path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\maps
Masks dir path: E:\Megascans\Downloaded\DHI\7dgbhxwP_asset\2k\asset_ue_source\MetaHumans\Common\SourceAssets\masks
Eye controls: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_ac.ma
Scene Orientation: [90.0, 0.0, 0.0]
Red9.core.Red9_Meta : “file Open” or “file new” called - Red9 MetaCache being cleared
Scene builder error Scene creation failed! Reason: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 7: RuntimeError: file line 1: Plug-in, “mtoa”, was not found on MAYA_PLUG_IN_PATH.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120515: The mesh ‘FRM_neckCorrectivesMultiplyerUShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120515: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120633: The mesh ‘CTRL_neckCorrectivesMultiplyerUShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120633: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120684: The mesh ‘FRM_neckCorrectivesMultiplyerMShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120684: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120803: The mesh ‘CTRL_neckCorrectivesMultiplyerMShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120803: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120854: The mesh ‘FRM_neckCorrectivesMultiplyerDShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120854: setAttr: No object matches name: .ai_translator
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120972: The mesh ‘CTRL_neckCorrectivesMultiplyerDShape’ has no ‘.ai_translator’ attribute.
file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/head_gui.ma line 120972: setAttr: No object matches name: .ai_translator
Error reading file.
Warning: Frame rate mismatch: The imported scene frame rate ‘30 fps’ differs from the existing frame rate ‘24 fps’.
Imported animation keys may not match scene frames and become fractional. #
File read in 4 seconds.
// Error: file: E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans/preedy/SourceAssets/m_med_nrw_body_rig.ma line 10: RuntimeError: file line 1: Plug-in, “MayaUE4RBFPlugin2018”, was not found on MAYA_PLUG_IN_PATH. //
fetch all mesh names and skin weights and remove mesh clusters
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod0_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod0_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod1_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod1_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod2_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod2_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_body_lod3_mesh
// DHI.modules.maya.handler : Get skin weights ended.
// DHI.modules.maya.handler : Get skin weights for mesh: m_med_nrw_flipflops_lod3_mesh
// DHI.modules.maya.handler : Get skin weights ended.
moving pelvis
moving pivots for meshes
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod0_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod0_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod1_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod1_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod2_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod2_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_body_lod3_mesh
// DHI.modules.maya.handler : Set skin weights ended.
// DHI.modules.maya.handler : Set skin weights for mesh: m_med_nrw_flipflops_lod3_mesh
// DHI.modules.maya.handler : Set skin weights ended.
Error moving body meshes to their corresponding LOD groups
No object matches name: geometry_grp
// Warning: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 212: Specified default value ‘45’ is out of the range of minValue and maxValue; defaultValue ignored. //
// Warning: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 279: Specified default value ‘45’ is out of the range of minValue and maxValue; defaultValue ignored. //
File read in 2.5 seconds.
// Error: file: E:/Megascans/support/plugins/maya/6.4/MSLiveLink/DHI/assets/Windows/body_shader.ma line 9: RuntimeError: file line 1: Plug-in, “mtoa”, was not found on MAYA_PLUG_IN_PATH. //
// Error: Effect file “//storage/pipeline/DHI_DXshaders/dx11_shd_body.fx” not found. //
m_med_nrw_body_lod0_mesh
m_med_nrw_body_lod1_mesh
m_med_nrw_body_lod2_mesh
m_med_nrw_body_lod3_mesh
Post import reached
// Warning: file: G:/Autodesk/Maya2020/scripts/others/setProject.mel line 304: A project definition file (workspace.mel) was not found at location E:/Megascans/Downloaded/DHI/7dgbhxwP_asset/2k/asset_ue_source/MetaHumans, a default project definition will be created. //
(‘resolvedBodyMeshName’, u’m_med_nrw’)
Removing sufficient objects
Moving body to world space
Adding body namespace
Awesome, glad that it worked for you. Regarding Arnold - this is something we should look up into during the cleanup process and preparation of a next build.
Thanks for the info, this was really helpful.
Enjoy using metahumans
Finally got the export into Maya working. Having Arnold installed is must have requirement to make this process work smoothly.
The export code could certainly use some error checking as to what plugins are required to be installed/loaded. Would be nice to have some sort of popup dialog letting the user that you’re missing some required elements before generating the scene. Otherwise the user is left with an unusable scene.
Maya LT version comes without Arnold. In that case Arnold needs to be installed. This is just a temporary workaround until we remove all Arnold dependencies used in common assets.
Yeah I can’t get the face whenever I open up the Maya scene that comes with the source download. It makes it impossible for me to use MetaHuman unless I pay for the full version of Maya and use the export feature.