Hi, I’ve got a weird texture problem with my scene.
When I importing walls from Maya into my scene with materials and textures, all looks nice.
But when I build lighting only there appearing weird light stripes at the edges of my walls.
Does someone knows what to do and how to ger rid off it?
lol, mesh slaapkamer. grappig.
You can try to put a bsp or mesh hull around the room, or remove any outside lighting if possible, as it looks like some outside lighting is bleeding into the room.
Check Your normal maps, maybe they get corrupted during exporting from Maya / importing into UE
it can be related to UVs and light map resolution nothing else
check the light map resolution of those walls and also light map coordinates index
Also, am I the only one who finds it funny that he has thousands and thousands of dollars worth of software on his taskbar, alongside Utorrent?
I raised the Light Map Resolution a little, and that did the trick. Thank you