Problem with texture while importing GLTF

Hello

I’ve got a trouble regarding my texture.
During “unlit” ezverything seems fine but as soon as I turn “Lit” there are a few problems with the textures even if I double check the UV on Blender.

Unlit
Lit

Any ideas why ?

Which version of the engine are you using?
Can you share the model? Through private messaging if you prefer.

@Popotakos I think the metallicRoughnessTexture has a UV problem if you use glTF PBR material.