I’ve got a system set up to teleport the player when they press E within the bounds of the goal to the next area, but for some reason it triggers on it’s own without any of the conditions being fufilled?
I know it’s this section of the code since I set it to print a string if it ran, and it kept doing that.
*I custom set the name of the spawn for each one so it always goes to the right place when I actually interact with the goal itself, it’s when I’m not near the goal but press E that this happens???
All the widgets are just normal widgets, not the widget interact thing since I wasn’t use if I’d need it.
It doesn’t send the character to the original spawn location either, it sends it to 0, 0, 0 in world location?
Edit: this only happens when I press E no matter where on the map I am
Edit no 2: Now my respawn is broken?? And teleporting as a whole?? I don’t know why since it was working fine an hour ago aa