Hi everyone. I’m developing a mobile game in UE5.5. The foliage rendering relies on static lighting, but it seems that lightmaps are not being applied properly in Mobile Standalone Preview mode.
The issue has occurred since UE5.5, and I discovered that static lighting is now disabled by default in Project Settings . Additionally, I found a new C++ feature for World Partition static lighting builds .

Could this new feature be causing the problem?
The scene is very simple and lightmap exist.