Hello!
I try to make bp library plugin and I get this error via compiling:
Error MSB3073 exit from command “D:\UnrealEngine4.26\Engine\Build\BatchFiles\Build.bat -Target=“TestPluginProjectEditor Win64 Development -Project=“Z:\TestPluginProject\TestPluginProject.uproject”” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” с кодом 6. TestPluginProject C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets
It happens when I run this code:
In .h file:
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "CoreMinimal.h"
#include "MyFirstPluginBPLibrary.generated.h"
UCLASS()
class UMyFirstPluginBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "TestDouble", Keywords = "Keywords"), Category = "TestCategory")
static double SetDouble();
};
In .cpp file:
#include "MyFirstPluginBPLibrary.h"
#include "MyFirstPlugin.h"
#include "CoreMinimal.h"
UMyFirstPluginBPLibrary::UMyFirstPluginBPLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
double UMyFirstPluginBPLibrary::SetDouble()
{
double d1 = 1.0;
return d1;
}
I’m looking for logs with this build, but not found them…(
Please, help me with this problem!