Problem with spot light and fog

Hi, I have a problem which seems to be only affecting my spotlights. From my research it seems to be a problem between the interaction of spotlights and volumetric fog. I have tried different settings of antialiasing, but it doesn’t seem to fix anything. I have also played a lot with the exponential fog’s settings and different localized volumetric fogs; nothing seems to even affect the glitches. I am a bit lost, if anyone can help it would be very appreciated.

Thanks

Here’s the current render link (the flickering is the problem visibly) :

Volumetric fog doesn’t really work for effects that need to capture small details or things that are more than maybe 5-10 meters from the camera, typically the way these types of light cones are done is with a camera facing sprite that is locked on one axis.

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