Hey guys!
I have a problem with spawning child character blueprint in multiplayer mode (client\server).
My idea is to have a parent character with enumeration switch changing its type:
For child characters I am changing only one option, which is character type based on enumeration mentioned above:
When it comes to playtesting and I spawn parent character with SpawnActor everything works just fine on both - client and server.
Spawning child displays invisible character (on server and client) and broken health value (only on client):
My question will be is that a bug with spawning child character blueprints, or am I doing something wrong?