Problem with shadows

So, I’m having problems lighting my scene. I’m pretty new to UE, and after searching a lot online I couldn’t find any solutions to this issue.

I have a landscape and a cube with random textures, and a single directional light. I can’t figure out why the shadows look like this around the corners. I tried building the lights with production quality level, tried messing with the mesh’s light map resolution… Thing is, there are a thousand settings and I have no idea where to even start. Any help is appreciated.

Hi!

If static lighting (since you said you were building lights)…
You set your shadows in PIXELS!!! So whenever you set a lightmap resolution to an object that’s going to be your max shadow resolution!!
So in this scene the receiving surface has a too low res lightmap assigned to it therefore Unreal can’t visualize the correct lighting information but a downgraded one due to the low lightmap resolution!

There was no lightmap resolution for the landscape object, but there was “Statis Lighting Resolution” option. I increased that and now it looks fine. Thanks so much for the help :slight_smile:

There was no lightmap resolution for the landscape object, but there was an option for “Static Lighting Resolution”. I increased that and now it looks good. Thanks so much for the help :slight_smile: