Hi everyone! I am having a problem, as the title say, with the shadows resolution.
Basically when I set the Lightmap resolution of the object shown in the image to 512 (but even 256 looks fine) in the actor menu, the shadow looks nice and sharp, as in the image on the right. Problem is, when I do the build of the lighting, even using the production settings, the shadows looks like in the image on the left.
Probably that’s a noob problem, but I am a beginner with UE, so here I am asking!
Thanks in advance for any help!