Problem with RVTs

I am trying to use RVT to blend props with the landscape, but this is how it looks like:

It kind of feels like the material is scaled really large, but I can’t change it.

Here is my set up:
Landscape material:

Props material:

Am I missing something or do any of you know what I have done wrong?

Hey hello XxpiingyxX,
I also use RVT in my game. It’s great to blend asset in your landscape. I will help you but I’m at work so after work I will have a look to it. :slight_smile:

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Thank you, I would really appreciate it :slight_smile:

No problem :slight_smile: . So your landscape material looks like mine so that’s good.
To test you RVT it’s easiet to make a test materiaal and place only the RVT stuff like my test below:
Don’t forget to set your RVT file in the “Runtime Vurtual Texture Sample”. Place that material in your sphere.

So basiclly this for your material:

Does it looks great? Then I see something in your RVT Height. Your are missing 2x “1-x” node. Don’t forget for this one to set your RVT Height file in the “Runtime Vurtual Texture Sample”. See mine blueprint.

Setup the RVT in your landscape settings en search for “Runt”

It will looks like this at the end: This is also used in my rock/cliff materials.

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Why should it be two OneMinus nodes?

Hi, did you make sure that the textures you’re using in the landscape RVT are all non virtual textures? Also did you try to adjust the resolution settings in the RVT? And to pin the issue down you could directly plug in the RVT into the landscape, if you get the same issue then its not coming from the prop material.