Hi everyone!
Recently, I’ve been working on a Landscape Material that utilizes Runtime Virtual Textures. The main issue arises when I try to tile the textures; everything starts to glitch, and numerous artifacts become visible on the screen.
The material consists of two layers that blend together using a simple Landscape Layer Blend, and the result is outputted to the Virtual Texture.
I think it’s important to note that I’m using Unreal Engine 5.3, so this issue might have been addressed in more recent versions. Also, feel free to ask for more information.
Any insights on this would be appreciated, as I don’t recall encountering these problems when I implemented it in Unreal Engine 4.
Thank you!