Problem with Road Split and Road1_Split Mesh cohesion

Summary

I am adding a Road1_Split mesh to my road spline; I then adjust the scale of the mesh associated with the road split to fit the other parts of the spline, but 1 sometimes 2 of the the 3 parts of the split do not match up in a continuous road surface…
How can this be fixed?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create Spline that reconnects to itself. Replace the reconnection point with a “Road1_Split” spline. Adjust half-widths of splines as well as Mesh Scale of “Road1_Split” to attemp to make all 3 points of connection to match rest of spline.

Expected Result

perfect stitch between meshes

Observed Result

rotational and scale problems that prevent meshes from aligning

Platform(s)

windows

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Are you using the Landscape spline option to setup your roads ?

I was using that for some fences but my project size went so high i had to delete some of them such a shame and idk why it adds that to project size and not the 100k memory :frowning: