Summary
I am adding a Road1_Split mesh to my road spline; I then adjust the scale of the mesh associated with the road split to fit the other parts of the spline, but 1 sometimes 2 of the the 3 parts of the split do not match up in a continuous road surface…
How can this be fixed?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create Spline that reconnects to itself. Replace the reconnection point with a “Road1_Split” spline. Adjust half-widths of splines as well as Mesh Scale of “Road1_Split” to attemp to make all 3 points of connection to match rest of spline.
Expected Result
perfect stitch between meshes
Observed Result
rotational and scale problems that prevent meshes from aligning
Platform(s)
windows