Thanks for the tip
Somehow I thought the white pin already includes the alpha. Strangely it didnt give me an error then when i hooked a v3 output to a v4 input…
Now with the append, the function works.
However, the material does not seem to like the output though:
Ah, you mean the mask texture as function input…
What added to my confusion is the fact that the error is not raised until you connect the function output to something:
So when I hooked the output of the function to the base color, it gave me the error, suggesting the base color inpuit does not like the function output… :rolleyes:
The boolean parameter on the switches allow the artist to either assign a texture or paint the channel area with the “DisableColor”.
All the parameters for the textures and the booleans show up in the instance editor, but theis vector parameter just wont…
When I put it into another parameter group, say “masking”, its not showing up:
Yepp. Absolutely correct. I didnt expect that kind of behaviour. :rolleyes:
So all the parameters that are brigded off by a currect switch setting, disappear from the instance editor properties panel. :o