Problem with replication

Hello, I have a checkbox widget which controls the visibility of meshes based upon some datasmith parameters.
I´m trying to replicate the visibility to all players, but it only works when the server toggles the checkbox.
I´ve read that widgets aren´t replicated, so i tried to do the replication on another blueprint.

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I am very new to unreal and any help would be greatly appreciated.
Thank you!

Hi, the only client that can call run on server events on an actor is the client that owns that actor. If any other client tries to do so, nothing will happen. That means you will need one additional actor (e. g. player controller) that is owned by that client to reroute it through.