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Problem with replication

Hello everyone. I’m trying to replicate Fire anim montage from the FPS template, but it works only on the client(my net mode is - play as a client). The thing is, that if I do the same process in blueprints, it works perfectly. Does anyone have an idea why it doesn’t work? Thanks in advance

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https://forums.unrealengine.com/core/image/gif;base64
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You aren’t supposed to call the _Implementation() functions directly, as that will just execute the function body locally. Call FromServerToClients() instead of FromServerToClients_Implementation()

You should always call the base function - (unless of course you are calling Super or something).

Yeah, got it. Just fixed it and everything works, thank you!