Problem with replication

Hello everyone. I’m trying to replicate Fire anim montage from the FPS template, but it works only on the client(my net mode is - play as a client). The thing is, that if I do the same process in blueprints, it works perfectly. Does anyone have an idea why it doesn’t work? Thanks in advance;base64


You aren’t supposed to call the _Implementation() functions directly, as that will just execute the function body locally. Call FromServerToClients() instead of FromServerToClients_Implementation()

You should always call the base function - (unless of course you are calling Super or something).

Yeah, got it. Just fixed it and everything works, thank you!