Problem with replicate mesh and animations in multiplayer game

Hello to everyone!

Im try to do a multiplayer game, and it have the posibility to change the mesh and animations of the main character pressing a key, in the first image you can see the screens of 3 players, with differents “skins” but the other players can´t see it.

In the next image you can see the blueprint behavior of the character.

Do yo know why it doesn´t work?

Help please!

Values only replicate from Server to Clients, Never from clients to server.

You have to RPC the server to make those changes. Skeletal mesh and materials do not replicate. So the skin changes have to be data driven. That data needs to be replicated.