Here I am trying to make a sequence in which a live-action actor is flying a hoverboard inside the Matrix Sample City.
I have placed the actor’s live-action keyed plate in the scene. And have opted not to use the Traffic spawn blueprint and did some very basic custom animation with few vehicles.
All going well.
But whenever I render it, it’s not showing me any vehicles that I have animated.
And the actor’s live-action plate just disappears in the middle of the action.
Adding on to that, Unreal just randomly switches the active camera to some other camera, as shown in the video link below…
The preview is fine. But the render is wrong.
What am I missing?
I’m linking the video here-> Expectation (preview) vs Reality (render)