Problem with rendering Fragments and Post Processing


I have the following problem. In the scenes where there is a lot of sunlight, my result with bloom or lens flares look like this:

All values โ€‹โ€‹for bloom and lens flares are default, I can fix this problem by setting r.PostProcessAAQuality lower 3 but I need a good antialiasing quality so this is not an option.

If you have any ideas it would be great

Thank you! :grinning: