I programmed Ray-picking by C++
here is code :
Controller->CastToPlayerController()->DeprojectScreenPositionToWorld(MousePos_2D.X, MousePos_2D.Y, WorldOrigin, WorldDirection);
TraceEnd = WorldOrigin + WorldDirection * 65536.0f;
GetWorld()->LineTraceSingle(TraceHitResult, WorldOrigin, TraceEnd, TraceParam, TraceObjectParam);
MouseWorldPosition_3D = TraceHitResult.ImpactPoint;
but…
I want to mouse picking ONLY at floor(ground)
but picking was all object.
So…
Can I adjust Actor’s property(ex-corn’s property at picture) to ignored at mouse picking
I dont intended “corn top”
just want overlap corn
How can i do that?