Hi everyone,
I’m working on a projectile throwing system. After spawning the projectile, I confirmed that the Velocity and Speed values are set correctly in the instance details.
However, the projectile doesn’t move at all until I manually make a minor change to the instance in the editor (such as slightly tweaking Speed or adjusting Rotation). Only after that does the projectile start moving.
I’m currently using UProjectileMovementComponent
, and Velocity
is assigned right after spawning.
Has anyone encountered a similar problem? Could it be related to physics initialization, component activation order, or something else I’m missing?
Thanks in advance for your help!