Problem with picking up objects in VR.

Hi…

I want to pick up an object with hands in VR with my rift s.

I did all the things in this video

I can grab object but the object doesn’t calculate the gravity and physics.

It gives me this warning:

Trying to simulate physics on ‘’/Game/HangZhouApartment/Map/UEDPIE_0_demo2.demo2:PersistentLevel.02_moxing_Cylinder01dc_354_Blueprint.StaticMeshComponent0’’ but it has ComplexAsSimple collision.

What should i do?
Help me please…

Not sure why you’d be getting this warning, but you can open that static mesh and change the Collision Complexity from ComplexAsSimple to something else. I’d start with Project Default, perhaps.

Also ensure that the mesh is Movable, a common oversight.

Actually i want to do that but when i select that mesh and press Ctrl+E on keyboard to edit collision it opens this window

When i select another meshes that i haven’t converted them to blueprint, i can do what you said.
Maybe i should convert my blueprint to Static Mesh again!!! I don’t know :((((

Either find the mesh in the Content Browser and double click it. Or you can see the Static Mesh Component (Inherited) in the upper left corner here. Select it and the mesh it is using should be in the panel that opens. Double click that mesh.

Thanks a lot…

That was really helpful :slight_smile: