Problem with physics asset for my creature

Hey, I have a problem with physics assets when I import my creature model from Maya,


and here’s the model on maya,

Could you help me solve this issue ?

Thanks in advance

Make sure your model is a scale of 1.
I see in your maya your root seems to be a scale of 627.
Also in my case when exporting from blender, the transform is -y forward, z up.
And the primary bone axis = x axis, secondary bone axis = -y axis.
With that you should have accurate physics primitives size and rotations. :slight_smile:

1 Like