Hi,
I don’t see or i see half of my particle system in othographic mode on my character’s camera . Everything works well with perspective mode.
I already found two subjects about this problem, and still no viable solution. Is there a way to play particle system with ortho view correctly ?
Here is an exemple :
With perspective
With Ortho
Hi RomFou -
Unfortunately this is a known issue, for reference it is UE-3602, and is currently backlogged. I have added your information to the report and upped the Community Interest as well.
So I can be thorough in my report, are you using GPU or CPU particles and what is the Screen Alignment and Sort Order?
Thank You -
Ketchum
Hello ,
For the example I’m using :
- Mesh data ( mesh alignement : Face Camera with roll ) Screen alignement : PSA Square
- Mesh data ( mesh alignement : Face Camera with roll ) Screen alignement : PSA Square
- CPU particle Screen alignement : PSA Square
- Mesh data ( mesh alignement : Face Camera with roll ) Screen alignement : PSA Square
- CPU particle Screen alignement : PSA Rectangle
- CPU particle Screen alignement : PSA Velocity
- CPU particle Screen alignement : PSA Square
- CPU particle Screen alignement : PSA Square
all with PSORTMODE None.
In fact these particle effect come from a magic fx pack in market place. i didn’t create it !
Ixodidae said here Old thread that with depthfade to 0 it’s sometimes work
I think problem come from mesh data alignement !
Disable “Lock Axis” module on the emitter may be useful