When i package my game with development build configuration this error occurs. I tried deleting saved, intermediate, binaries folders and rebuilding projecting. Adding UMGEditor Public Dependency Module to Project.Build.cs was no success. Also i tried building it with shipping build configuration and it was even worse. Packaging new C++ third person project was just fine with no problem. So i think something is wrong with my project.
Project.Build.cs:
using UnrealBuildTool;
public class LibertyPrime : ModuleRules
{
public LibertyPrime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
if (UEBuildConfiguration.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(new string[] { "UMGEditor" });
}
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "GameplayTasks" });
}
}
PACKAGING OUTPUT LOG:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1682861816) SRandInit(1682861816).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.071244
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: ASUS-PC
LogInit: User: asus
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =3.312685 MHz
LogMemory: Memory total: Physical=11.9GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 273.33 MB used, 273.33 MB peak
LogMemory: Process Virtual Memory: 260.65 MB used, 260.65 MB peak
LogMemory: Physical Memory: 3739.31 MB used, 8487.10 MB free, 12226.41 MB total
LogMemory: Virtual Memory: 618.30 MB used, 8487.10 MB free, 8388608.00 MB total
LogInit: Using OS detected language (mn-MN).
LogInit: Using OS detected locale (mn-MN).
LogTextLocalizationManager: No localization for 'mn-MN' exists, so 'en' will be used for the language.
LogTextLocalizationManager: No localization for 'mn-MN' exists, so 'en' will be used for the locale.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI: 4007/0/5857 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI: Driver Version: 387.92 (internal:23.21.13.8792, unified:387.92)
LogD3D11RHI: Driver Date: 10-6-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (../../../../../LibertyPrime/Intermediate/Shaders/WorkingDirectory/6812/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/asus/AppData/Local/Temp/UnrealShaderWorkingDir/B08C2E16463CFCD72705EE96D7DE06A1/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.11s 98MB C:/Users/asus/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/asus/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../LibertyPrime/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../LibertyPrime/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/asus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: LibertyPrime , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3662726312)
LogAssetRegistry: FAssetRegistry took 0.0238 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.009973 seconds
LogUObjectArray: 34194 objects as part of root set at end of initial load.
LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Asset '../../../../../LibertyPrime/Content/TopDownCPP/TopDownOverview.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 100
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 98MB C:/Users/asus/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'D:/LibertyPrime/Content/' took 0.10s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../LibertyPrime/Content/MultistoryDungeons/Scenes/Demo_01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Demo_01
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 82.604ms to complete.
LogFileHelpers: Loading map 'Demo_01' took 3.083
LogCollectionManager: Loaded 0 collections in 0.001920 seconds
LogFileCache: Scanning file cache for directory 'D:/LibertyPrime/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/LibertyPrime/Content/Developers/asus/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/LibertyPrime/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0124 seconds. Added 2374 classes and 507 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0033 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0033 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0033 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.000321 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 904x528 NumSamples 1 (Frame:1).
LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0034 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 15.63 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.47 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 13.6696 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000039 seconds (updated 0 objects)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/LibertyPrime/LibertyPrime.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/LibertyPrime/LibertyPrime.uproject -cook -stage -archive -archivedirectory=D:/LibertyPrimePackage -package -clientconfig=Development -ue4exe=
UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\LibertyPrime\LibertyPrime.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LibertyPrime Win64 Development -Project=D:\LibertyPrime\LibertyPrime.uproject -clean D:\LibertyPrime\LibertyPrime.uproject -NoUBTMakefiles -remoteini="D:\LibertyPrime" -nobuilduht -NoHotReload
LogSlate: Took 0.000209 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,7182127s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LibertyPrime Win64 Development -Project=D:\LibertyPrime\LibertyPrime.uproject D:\LibertyPrime\LibertyPrime.uproject -NoUBTMakefiles -remoteini="D:\LibertyPrime" -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7871022s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LibertyPrime Win64 Development -Project=D:\LibertyPrime\LibertyPrime.uproject D:\LibertyPrime\LibertyPrime.uproject -NoUBTMakefiles -remoteini="D:\LibertyPrime" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for LibertyPrime
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "D:\LibertyPrime\LibertyPrime.uproject" "D:\LibertyPrime\Intermediate\Build\Win64\LibertyPrime\Development\LibertyPrime.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for LibertyPrime in 8,7679383 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 7 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [3/7] Resource PCLaunch.rc
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.LibertyPrime.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LibertyPrime.generated.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [7/7] Link LibertyPrime.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'D:\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4-UMGEditor.lib'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\LibertyPrime\Binaries\Win64\LibertyPrime.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 37,60 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 37,8581653s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LibertyPrime Win64 Development -Project=D:\LibertyPrime\LibertyPrime.uproject D:\LibertyPrime\LibertyPrime.upro
ject -NoUBTMakefiles -remoteini="D:\LibertyPrime" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.10.29-17.11.28.txt'
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 913
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Pr
ocessUtils.cs:line 866
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in
D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485
UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Epic Games\UE_4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error