I texture an object in Quixel and when i import it in UE4 with the map my object doesn’t look the same like in Quixel. I don’t know why but i think it’s a problem with the normal and i don’t know what to do ^^.
How does it look without metallic, roughness and AO? You should use the red channel of metallic and roughness to Lerp between min/max values, btw. Also see how it looks in a direct lit environment.