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Problem with normal map

Hi,

I texture an object in Quixel and when i import it in UE4 with the map my object doesn’t look the same like in Quixel. I don’t know why but i think it’s a problem with the normal and i don’t know what to do ^^.

Thanks in advance for the help :).

Quixel : http://www.noelshack.com/2016-12-1458650670-screen01.png

UE4 : http://www.noelshack.com/2016-12-1458650685-unreal.jpg

Normal : http://www.noelshack.com/2016-12-1458650683-normal.jpg

material : http://www.noelshack.com/2016-12-1458650679-material.jpg

How does it look without metallic, roughness and AO? You should use the red channel of metallic and roughness to Lerp between min/max values, btw. Also see how it looks in a direct lit environment.

Only normal map : http://www.noelshack.com/2016-12-1458721767-normal3.jpg

With normal in diffuse : http://www.noelshack.com/2016-12-1458721770-normal2.jpg

I’m not sure but it looks like the mesh has no smoothing groups. Have you properly ex and imported the FBX with smoothing groups ?

Oh yeah that was the solution, thanks man :slight_smile: