Problem with Niagara and fog

In my scene i have an exponential height fog with volumetric fog turnes on and 4 instances of a niagara system that emittes some smoke. The problem is that the smoke isn’t effected correctly by the fog as you can see in the screenshot. I haven’t found any solution so has someone a solution for that problem?

Thanks for any heelp an greetings from Germany.
Asta

That will largely depend on the shading model of your smoke material-there are many different ways of handling translucency in Unreal Engine, and some take into account indirect lighting and fog, and others do not. Can you post your material, please?