Hi!
So I don’t know how to explain this properly but when I import my character from blender, really weird things happen to the skeleton.
I noticed this when I tried to make root motion work for a climbing animation and my character kept getting yeeted out of the map. I went to check mannequin skeletal mesh and noticed how clean it was compared to mine and I believe this is the reason why I cannot get root motion working?
I would LOVE to know solution to this