Hello guys I am making the the AI for my zombie and I want it to attack the player when it collide, i am using a box collision it works perfectly how ever every time I press play it does not matter how far from the player is it will trigger the function to attack and i don’t know how to fix it i need a little help
Can you show pictures of what you are doing on Begin Play for both BPs? Also, what are your collision profiles set to? Maybe your box is overlapping with the zombie mesh and it triggers the event as soon as the game starts.
EDIT: You should update your logic to include a check to see if the overlapping actor is the player.