hello, i am working on a multiplayer grappling game and i have a problem. So i have a funtion to create and join sessions, however my grappling code only works with the player that created the session. If it can help, the grappling logic is part of the player.
Grappling logic
For starters can you add a print string or debug line to show if that shows up on both server and client?
Its possible you are only running logic if the owning player is the host.
It does shoot the line trace, it just seems that it has a problem with the force.