As in the title - while moving tabs in editor e.g. Details tab i always get this assert(ensure). With time it got really annoying since it’s basic functionality to do it since i work with multiple monitors and i move windows/tabs often.
Did some of you also ran into this problem? Is there any valid solution(or maybe newest release have this fixed?) This may be just my OCD but it’s more than mildly infuriating at this point for me ![]()
Callstack:
[Inline Frame] UnrealEditor-Slate.dll!FTabManager::PersistLayout::__l16::<lambda_47f90d52b56e7ac307574977369811e8>::operator()() Line 931 C++
UnrealEditor-Slate.dll!FTabManager::PersistLayout() Line 931 C++
[Inline Frame] UnrealEditor-Slate.dll!FTabManager::SavePersistentLayout() Line 960 C++
>UnrealEditor-Slate.dll!FTabManager::RequestSavePersistentLayout::__l2::<lambda>(float FrameTime) Line 977 C++
[Inline Frame] UnrealEditor-Core.dll!TDelegate<bool __cdecl(float),FDefaultDelegateUserPolicy>::Execute(float) Line 632 C++
[Inline Frame] UnrealEditor-Core.dll!FTSTicker::FElement::Fire(float) Line 165 C++
UnrealEditor-Core.dll!FTSTicker::Tick(float DeltaTime) Line 110 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 6050 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 61 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 188 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 233 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 284 C++
[External Code]