Hi all,
I am working on a new architectural project where I have to make a timelapse day/night system. For that I have to use a movable sunlight.
The problem is that I don’t know how to boost the shadow quality for this type of light?
I made 2 screenshots :
In the first the shadow is very bad :
In the second, the shadow is good but it is limited to 5m distance from the character :
You could increase the number of cascades (“Num Dynamic Shadow Cascades”) to keep more detailed shadows near the camera, push the radius back out, and play with the distribution exponent to find a nice balance between near/far quality.
You could also use distance field raytraced shadows for very distant shadows, but if your shadow-casting meshes aren’t set up in a specific way you may get poor results.
If you still can’t get the results you need, you can open the console (~) and enter “r.Shadow.MaxResolution xxxx” where xxxx is 1024 or 2048.